The results has been filter on Tags containing Virtual Reality.
ANA has found 49 results for you, in
377 ms.
Currently showing results 37 to 45.
Didn’t find what you were looking for? Try the Advanced Search!
van Gisbergen, Hühn, Ketelaar, Khan and Nuijten (2011a, September 18). Mobile= location= effect. ANA - ESOMAR. Retrieved September 27, 2024, from
https://ana.esomar.org/documents/mobile-location-effect
Dadlani and Soman (2010a, April 20). Synergistic co-creation. ANA - ESOMAR. Retrieved September 27, 2024, from
https://ana.esomar.org/documents/synergistic-co-creation
, A. (2009a, May 01). Revue Française du Marketing (Mai 2009). ANA - ESOMAR. Retrieved September 27, 2024, from
https://ana.esomar.org/documents/revue-fran-aise-du-marketing-mai-2009-
Richarme and Colias (2008a, September 26). Realism in research. ANA - ESOMAR. Retrieved September 27, 2024, from
https://ana.esomar.org/documents/realism-in-research
Abiven and Labidoire (2007a, September 19). Second life. ANA - ESOMAR. Retrieved September 27, 2024, from
https://ana.esomar.org/documents/second-life
Saether-Larsen and Tjostheim (2005a, February 27). How to validate a new MR tool?. ANA - ESOMAR. Retrieved September 27, 2024, from
https://ana.esomar.org/documents/how-to-validate-a-new-mr-tool-
Treiber and Needel (2000a, September 01). New ways to explore consumer point-of-purchase dynamics. ANA - ESOMAR. Retrieved September 27, 2024, from
https://ana.esomar.org/documents/new-ways-to-explore-consumer-point-of-purchase-dynamics
Johnson and Felice (1998a, September 01). From identifying need states to testing in virtual reality . ANA - ESOMAR. Retrieved September 27, 2024, from
https://ana.esomar.org/documents/from-identifying-need-states-to-testing-in-virtual-reality-
Wright and Needel (1996a, November 01). Extending our knowledge of consumers through virtual reality. ANA - ESOMAR. Retrieved September 27, 2024, from
https://ana.esomar.org/documents/extending-our-knowledge-of-consumers-through-virtual-reality