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Minoli and Valente (1993a, September 01). Faites vos jeux... Casino De La Vallee- Saint Vincent. ANA - ESOMAR. Retrieved March 29, 2023, from
https://ana.esomar.org/documents/faites-vos-jeux-casino-de-la-vallee--saint-vincent
Findlay and Alberts (2011a, September 18). Gamification. ANA - ESOMAR. Retrieved March 29, 2023, from
https://ana.esomar.org/documents/gamification
Rintoul and Puleston (2012a, April 17). Can survey gaming techniques cross continents?. ANA - ESOMAR. Retrieved March 29, 2023, from
https://ana.esomar.org/documents/can-survey-gaming-techniques-cross-continents-
Serraf, G. (1964a, June 15). A new model for a business game. ANA - ESOMAR. Retrieved March 29, 2023, from
https://ana.esomar.org/documents/a-new-model-for-a-business-game
Prassek and Keller (2014a, November 18). Treasure hunt. ANA - ESOMAR. Retrieved March 29, 2023, from
https://ana.esomar.org/documents/treasure-hunt-8371
Ruihong and Wang (2014a, September 10). Games as an emotionally driven experience . ANA - ESOMAR. Retrieved March 29, 2023, from
https://ana.esomar.org/documents/games-as-an-emotionally-driven-experience--8338
Sleep and Puleston (2011a, September 18). The game experiments. ANA - ESOMAR. Retrieved March 29, 2023, from
https://ana.esomar.org/documents/the-game-experiments
Bryant, J. A. (2008a, June 16). Serious play. ANA - ESOMAR. Retrieved March 29, 2023, from
https://ana.esomar.org/documents/serious-play
Silvanskaya, M. (2020a, June 11). Digital friendships in the time of COVID-19. ANA - ESOMAR. Retrieved March 29, 2023, from
https://ana.esomar.org/documents/digital-friendships-in-the-time-of-covid-19