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Kyriakidi and Ostler (2024a, October 01). What is the Blueprint for Brand Growth? . ANA - ESOMAR. Retrieved October 13, 2024, from
https://ana.esomar.org/documents/what-is-the-blueprint-for-brand-growth--12644
Nino Penuela and Sotomayor (2024a, April 24). An Uncomfortable Chat: Mental Health, LGBTIQ+ and Market Research. ANA - ESOMAR. Retrieved October 13, 2024, from
(2022a, September 23). Moving Perceptions = More Revenue. ANA - ESOMAR. Retrieved October 13, 2024, from
https://ana.esomar.org/documents/moving-perceptions-more-revenue-11958
(2022a, September 23). Sounds with Soul. ANA - ESOMAR. Retrieved October 13, 2024, from
https://ana.esomar.org/documents/sounds-with-soul-11960
(2022a, September 23). The End of Dinosaur Advertising: Measuring Brand Effects Today. ANA - ESOMAR. Retrieved October 13, 2024, from
https://ana.esomar.org/documents/the-end-of-dinosaur-advertising-measuring-brand-effects-today-11939
(2022a, September 23). Flip the Coin. ANA - ESOMAR. Retrieved October 13, 2024, from
https://ana.esomar.org/documents/flip-the-coin-11940
Corrales, C. (2020a, September 14). Impactos de pandemia para os pesquisadores Brasileiros. ANA - ESOMAR. Retrieved October 13, 2024, from
https://ana.esomar.org/documents/impactos-de-pandemia-para-os-pesquisadores-brasileiros
Kanin, N. (2019a, November 10). Is it possible to predict human decision-making?. ANA - ESOMAR. Retrieved October 13, 2024, from
https://ana.esomar.org/documents/is-it-possible-to-predict-human-decision-making--10864
Takahira and Naser (2019a, April 08). The research game-changer (Portuguese). ANA - ESOMAR. Retrieved October 13, 2024, from
https://ana.esomar.org/documents/the-research-game-changer-portuguese-