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Buckler and Newell (2017a, November 07). The artificial creativity project. ANA - ESOMAR. Retrieved June 10, 2026, from
https://ana.esomar.org/documents/the-artificial-creativity-project-9138
Bond, S. (2017a, November 03). (Wo)man VS. machine: From competition to collaboration. ANA - ESOMAR. Retrieved June 10, 2026, from
https://ana.esomar.org/documents/-wo-man-vs-machine-from-competition-to-collaboration
Taylor and Rout (2017a, October 31). Cracking New Zealand's growing student loan debt problem. ANA - ESOMAR. Retrieved June 10, 2026, from
https://ana.esomar.org/documents/cracking-new-zealand-s-growing-student-loan-debt-problem
Girisken and Yagli (2017a, October 30). Cracking the code of impactful advertisement: How to appeal to both gen z and grown-ups?. ANA - ESOMAR. Retrieved June 10, 2026, from
Stoychev, K. (2017a, October 26). Defence preferences. ANA - ESOMAR. Retrieved June 10, 2026, from
https://ana.esomar.org/documents/defence-preferences
Surabhi, H. (2017a, October 26). From village to Virtual Reality. ANA - ESOMAR. Retrieved June 10, 2026, from
https://ana.esomar.org/documents/from-village-to-virtual-reality
Whitehead, S. (2017a, October 26). Using qualitative research to develop and understand the impact of media content in difficult contexts. ANA - ESOMAR. Retrieved June 10, 2026, from
Chirilov, A. (2017a, October 26). Virtual reality meets traditional research. ANA - ESOMAR. Retrieved June 10, 2026, from
https://ana.esomar.org/documents/virtual-reality-meets-traditional-research-9112
Simon, J. (2017a, October 26). Feel more, click more. ANA - ESOMAR. Retrieved June 10, 2026, from
https://ana.esomar.org/documents/feel-more-click-more-9102