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Rengle, O. P. (2016a, November 16). Finding new stories in old data. ANA - ESOMAR. Retrieved July 07, 2024, from
https://ana.esomar.org/documents/finding-new-stories-in-old-data-8907
Koornstra, S. (2016a, September 22). Measuring the effectiveness of advertising. ANA - ESOMAR. Retrieved July 07, 2024, from
https://ana.esomar.org/documents/measuring-the-effectiveness-of-advertising-8881
Knox, Lack, Vannozzi and Mantell (2016a, September 22). The truth is out there. ANA - ESOMAR. Retrieved July 07, 2024, from
https://ana.esomar.org/documents/the-truth-is-out-there-8895
Wu, Fagan and Tenzer (2016a, May 19). The science of engagement. ANA - ESOMAR. Retrieved July 07, 2024, from
https://ana.esomar.org/documents/the-science-of-engagement-8660
Prasad, Grobler and Sharma (2016a, May 19). Red alert. ANA - ESOMAR. Retrieved July 07, 2024, from
https://ana.esomar.org/documents/red-alert-8654
Ellis and Greenbank (2015a, October 01). Watching the devices. ANA - ESOMAR. Retrieved July 07, 2024, from
https://ana.esomar.org/documents/watching-the-devices-8597
Smith, M. E. (2015a, October 01). Reliability and predictive validity in consumer neuroscience. ANA - ESOMAR. Retrieved July 07, 2024, from
https://ana.esomar.org/documents/reliability-and-predictive-validity-in-consumer-neuroscience-8588
Prassek and Keller (2014a, November 18). Treasure hunt. ANA - ESOMAR. Retrieved July 07, 2024, from
https://ana.esomar.org/documents/treasure-hunt-8371
Ruihong and Wang (2014a, September 10). Games as an emotionally driven experience . ANA - ESOMAR. Retrieved July 07, 2024, from
https://ana.esomar.org/documents/games-as-an-emotionally-driven-experience--8338