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Silvanskaya, M. (2020a, June 11). Digital friendships in the time of COVID-19. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/digital-friendships-in-the-time-of-covid-19
Zeng, Serrano and Cape (2017a, December 04). The rules of the game. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/the-rules-of-the-game
El Sehrawy and Badawi (2017a, June 15). In pursuit of human truths. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/in-pursuit-of-human-truths
Ryan, Pai and Cravenetya (2016a, June 15). Taking games seriously. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/taking-games-seriously-
Frankum and Skaff (2015a, June 15). It's time to get serious about play. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/it-s-time-to-get-serious-about-play
Keller and Prassek (2014a, June 15). Treasure hunt. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/treasure-hunt
Wang and Tang (2014a, June 15). Games as an emotionally driven experience . ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/games-as-an-emotionally-driven-experience-
Rodrigues, L. C. (2013a, June 15). Let's go game!. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/let-s-go-game-
Adamou, B. (2013a, June 15). Games for research. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/games-for-research