Abstract:
This paper will examine new enabling tools in the manner of games that can be used to convert and enrich the conventional focus group discussion. This shall be demonstrated using a couple of case studies from Indonesia.
Research Papers
Gamification
Catalogue: Congress 2011: Impact
Authors: Kyle Findlay, Kirsty Alberts
Company: KANTAR TNS Malaysia
September 18, 2011
Videos
Games for research
Catalogue: CEE Research Forum 2014: East Connection
Author: Betty Adamou
 
June 15, 2013
Videos
Games as an emotionally driven experience
Catalogue: Congress 2014: What Inspires?
Authors: Danny Wang, Ruihong Tang
 
June 15, 2014
