The results has been filter on Tags containing Neuroscientific Techniques.
ANA has found 49 results for you, in
605 ms.
Currently showing results 10 to 18.
Didn’t find what you were looking for? Try the Advanced Search!
Rengle, O. P. (2016a, November 16). Finding new stories in old data. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/finding-new-stories-in-old-data-8907
Koornstra, S. (2016a, September 22). Measuring the effectiveness of advertising. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/measuring-the-effectiveness-of-advertising-8881
Knox, Lack, Vannozzi and Mantell (2016a, September 22). The truth is out there. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/the-truth-is-out-there-8895
Wu, Fagan and Tenzer (2016a, May 19). The science of engagement. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/the-science-of-engagement-8660
Prasad, Grobler and Sharma (2016a, May 19). Red alert. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/red-alert-8654
Ellis and Greenbank (2015a, October 01). Watching the devices. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/watching-the-devices-8597
Smith, M. E. (2015a, October 01). Reliability and predictive validity in consumer neuroscience. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/reliability-and-predictive-validity-in-consumer-neuroscience-8588
Prassek and Keller (2014a, November 18). Treasure hunt. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/treasure-hunt-8371
Ruihong and Wang (2014a, September 10). Games as an emotionally driven experience . ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/games-as-an-emotionally-driven-experience--8338