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McCoy, G. (2020a, September 17). The consumer matrix: How to save the humans. ANA - ESOMAR. Retrieved October 07, 2024, from
https://ana.esomar.org/documents/the-consumer-matrix-how-to-save-the-humans
McCoy, G. (2020a, June 18). Focus group fails: How to save the humans (and the brands). ANA - ESOMAR. Retrieved October 07, 2024, from
https://ana.esomar.org/documents/focus-group-fails-how-to-save-the-humans-and-the-brands-
Nijkamp and Thijssen (2019a, November 10). Visual focus: Better focus groups thanks to smartphones. ANA - ESOMAR. Retrieved October 07, 2024, from
https://ana.esomar.org/documents/visual-focus-better-focus-groups-thanks-to-smartphones-10861
Kurz, C. (2019a, September 08). Standing out from the crowd. ANA - ESOMAR. Retrieved October 07, 2024, from
https://ana.esomar.org/documents/standing-out-from-the-crowd-10678
Ryan, Pai and Cravenetya (2016a, June 15). Taking games seriously. ANA - ESOMAR. Retrieved October 07, 2024, from
https://ana.esomar.org/documents/taking-games-seriously-
Berkensträter and Schaper (2014a, June 15). On-site scenario groups: From lab to life. ANA - ESOMAR. Retrieved October 07, 2024, from
https://ana.esomar.org/documents/on-site-scenario-groups-from-lab-to-life