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Sleep and Puleston (2011a, September 18). The game experiments. ANA - ESOMAR. Retrieved October 11, 2025, from
https://ana.esomar.org/documents/the-game-experiments
van Slooten and Verheggen (2011a, September 18). Market research reloaded. ANA - ESOMAR. Retrieved October 11, 2025, from
https://ana.esomar.org/documents/market-research-reloaded
Davison, L. (2011a, September 18). As stimulating as black coffee. ANA - ESOMAR. Retrieved October 11, 2025, from
https://ana.esomar.org/documents/as-stimulating-as-black-coffee
Claes, Ilustre, Schillewaert and Verhaeghe (2011a, September 18). Crowd interpretation. ANA - ESOMAR. Retrieved October 11, 2025, from
https://ana.esomar.org/documents/crowd-interpretation
Karty, Breland, Tyson and Gansle (2011a, September 18). Evolving better concepts. ANA - ESOMAR. Retrieved October 11, 2025, from
https://ana.esomar.org/documents/evolving-better-concepts
Ohme, De Balanzó and Eising (2011a, September 18). Predicting brand decisions through emotional engagement. ANA - ESOMAR. Retrieved October 11, 2025, from
https://ana.esomar.org/documents/predicting-brand-decisions-through-emotional-engagement
Gadsby, N. (2011a, September 18). Reality is cheap. ANA - ESOMAR. Retrieved October 11, 2025, from
https://ana.esomar.org/documents/reality-is-cheap
Waldorp, Simons and van de Wiel (2011a, September 18). The 'why' instead of 'what' of consumer behaviour. ANA - ESOMAR. Retrieved October 11, 2025, from
https://ana.esomar.org/documents/the-why-instead-of-what-of-consumer-behaviour
Kersbergen and Kienhuis (2011a, September 18). The financial intelligence FQ-game. ANA - ESOMAR. Retrieved October 11, 2025, from
https://ana.esomar.org/documents/the-financial-intelligence-fq-game