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Hickey, K. (2017a, November 27). Inside out. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/inside-out-9187
Ryan, Pai and Cravenetya (2016a, June 15). Taking games seriously. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/taking-games-seriously-
Sangtani and Chandy Kumar (2015a, June 15). Mobile technology in marketing research. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/mobile-technology-in-marketing-research
Churkina-Voigt and Drew (2014a, June 15). The zero moment of memory . ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/the-zero-moment-of-memory-
Rodrigues, L. C. (2013a, June 15). Let's go game!. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/let-s-go-game-
Verhaeghe, A. (2012a, June 15). Fishbowl. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/fishbowl