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Smiley and Blades (2017a, January 15). The marketing impact score. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/the-marketing-impact-score
Prasad, S. (2017a, January 11). Breaking news!. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/breaking-news--8937
Carvalhão, D. (2017a, January 11). Your computer will use you. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/your-computer-will-use-you
Mott and Thomas (2017a, January 11). Beyond the hype. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/beyond-the-hype-8936
Neira and Fonseca (2016a, June 15). Coca-Cola culture club (Spanish). ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/coca-cola-culture-club-spanish-
Castejón, D. (2016a, June 15). Shaping the future. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/shaping-the-future
Uttley, M. (2016a, June 15). The power of communication. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/the-power-of-communication-8835
Whitehead, E. (2016a, June 15). Painting by numbers. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/-painting-by-numbers
Duong, J. (2016a, June 15). The past, present, and future of world building: An overview of the state of virtual reality. ANA - ESOMAR. Retrieved September 26, 2024, from