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Brand , Mayumi, Marcondes and Aleixo (2015a, June 15). Coca Cola's real-time intelligence. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/coca-cola-s-real-time-intelligence
Jones, C. (2012a, November 08). Getting to know Wonder Woman. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/getting-to-know-wonder-woman
Pankauskas and Ewing (2012a, September 13). Research in a world without questions. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/research-in-a-world-without-questions
Harrison, P. (2011a, October 26). The researchification of games. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/the-researchification-of-games
Harrison, Samson and Wood (2011a, September 18). Behaving economically with the truth. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/behaving-economically-with-the-truth
Lanchin and Wood (2011a, March 01). The emotional shopper. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/the-emotional-shopper
Trovato and Batchelor (2010a, November 16). One part resonance, one part edge. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/one-part-resonance-one-part-edge
Kearon and Harrison (2010a, September 15). Digital characters. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/digital-characters
Shah, Mitra and Wood (2010a, September 15). Feelings you can bank on. ANA - ESOMAR. Retrieved September 24, 2024, from
https://ana.esomar.org/documents/feelings-you-can-bank-on