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B.V., E. (2018a, June 01). Research World (May-June 2018). ANA - ESOMAR. Retrieved July 14, 2026, from
https://ana.esomar.org/documents/research-world-may-june-2018-
Li Ching and Juthani (2018a, May 23). Digital immersion. ANA - ESOMAR. Retrieved July 14, 2026, from
https://ana.esomar.org/documents/digital-immersion
Sanchez and Ascarrunz (2018a, May 14). Beyond lifestyles, trends and drinks (Spanish). ANA - ESOMAR. Retrieved July 14, 2026, from
https://ana.esomar.org/documents/beyond-lifestyles-trends-and-drinks-spanish--9294
Bretcha, Bosch and Paura (2018a, May 13). Low engagement?. ANA - ESOMAR. Retrieved July 14, 2026, from
https://ana.esomar.org/documents/low-engagement-
Mukherjee and Roy (2018a, May 13). New market research mobile app to facilitate new product development & innovation . ANA - ESOMAR. Retrieved July 14, 2026, from
El Sehrawy, D. (2018a, May 04). In pursuit of humans truths . ANA - ESOMAR. Retrieved July 14, 2026, from
https://ana.esomar.org/documents/in-pursuit-of-humans-truths-
Ascarrunz and Sanchez (2018a, April 04). Beyond lifestyles, trends and drinks (English). ANA - ESOMAR. Retrieved July 14, 2026, from
https://ana.esomar.org/documents/beyond-lifestyles-trends-and-drinks-english-
Hickey, K. (2017a, December 29). Mirror, mirror on the wall. ANA - ESOMAR. Retrieved July 14, 2026, from
https://ana.esomar.org/documents/mirror-mirror-on-the-wall-
Zeng, Serrano and Cape (2017a, December 04). The rules of the game. ANA - ESOMAR. Retrieved July 14, 2026, from
https://ana.esomar.org/documents/the-rules-of-the-game