The results has been filter on Tags containing Virtual Reality.
ANA has found 49 results for you, in
249 ms.
Currently showing results 28 to 36.
Didn’t find what you were looking for? Try the Advanced Search!
B.V., E. (2017a, June 01). Research World (May-June 2017). ANA - ESOMAR. Retrieved June 20, 2024, from
https://ana.esomar.org/documents/research-world-may-june-2017-
Ichiba, Chen and Tanaka (2017a, May 09). The hunt for an "authentic" coffee experience. ANA - ESOMAR. Retrieved June 20, 2024, from
https://ana.esomar.org/documents/the-hunt-for-an-authentic-coffee-experience-8990
Panh, N. (2017a, January 15). Is VR the auto industry's sleeping giant?. ANA - ESOMAR. Retrieved June 20, 2024, from
https://ana.esomar.org/documents/is-vr-the-auto-industry-s-sleeping-giant-
Mott and Thomas (2017a, January 11). Beyond the hype. ANA - ESOMAR. Retrieved June 20, 2024, from
https://ana.esomar.org/documents/beyond-the-hype-8936
Labagnara and Liptrot (2016a, September 22). A debrief through a virtual reality window. ANA - ESOMAR. Retrieved June 20, 2024, from
https://ana.esomar.org/documents/a-debrief-through-a-virtual-reality-window
Liptrot and Labagnara (2016a, June 15). A debrief through a virtual reality window. ANA - ESOMAR. Retrieved June 20, 2024, from
https://ana.esomar.org/documents/a-debrief-through-a-virtual-reality-window-8669
Duong, J. (2016a, June 15). The past, present, and future of world building: An overview of the state of virtual reality. ANA - ESOMAR. Retrieved June 20, 2024, from
Williams, N. (2012a, November 06). Impact of 3D objects in mobile market research. ANA - ESOMAR. Retrieved June 20, 2024, from
https://ana.esomar.org/documents/impact-of-3d-objects-in-mobile-market-research
Reid, Kleinschmit and Rizzo (2012a, September 13). Virtual future: Real Life or fantasy. ANA - ESOMAR. Retrieved June 20, 2024, from
https://ana.esomar.org/documents/virtual-future-real-life-or-fantasy