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Eggers and Puleston (2012a, September 13). Dimensions of online survey data quality. ANA - ESOMAR. Retrieved March 17, 2026, from
https://ana.esomar.org/documents/dimensions-of-online-survey-data-quality
Pankauskas and Ewing (2012a, September 13). Research in a world without questions. ANA - ESOMAR. Retrieved March 17, 2026, from
https://ana.esomar.org/documents/research-in-a-world-without-questions
B.V., E. (2012a, June 15). Research World (October 2012 ). ANA - ESOMAR. Retrieved March 17, 2026, from
https://ana.esomar.org/documents/research-world-october-2012-
Rintoul and Puleston (2012a, April 17). Can survey gaming techniques cross continents?. ANA - ESOMAR. Retrieved March 17, 2026, from
https://ana.esomar.org/documents/can-survey-gaming-techniques-cross-continents-
, A. (2011a, November 01). Revue Française du Marketing (Novembre 2011). ANA - ESOMAR. Retrieved March 17, 2026, from
https://ana.esomar.org/documents/revue-fran-aise-du-marketing-novembre-2011-
Malinoff and Puleston (2011a, October 26). How far is too far?. ANA - ESOMAR. Retrieved March 17, 2026, from
https://ana.esomar.org/documents/how-far-is-too-far-
Harrison, P. (2011a, October 26). The researchification of games. ANA - ESOMAR. Retrieved March 17, 2026, from
https://ana.esomar.org/documents/the-researchification-of-games
Sleep and Puleston (2011a, September 18). The game experiments. ANA - ESOMAR. Retrieved March 17, 2026, from
https://ana.esomar.org/documents/the-game-experiments
Findlay and Alberts (2011a, September 18). Gamification. ANA - ESOMAR. Retrieved March 17, 2026, from
https://ana.esomar.org/documents/gamification