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Souza and Brizante (2019a, April 07). Neuroscience applied. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/neuroscience-applied-
Moura and Santos (2018a, December 12). Creating a collaborative and multidisciplinary user research environment. ANA - ESOMAR. Retrieved September 26, 2024, from
Syed and Kamil (2018a, November 11). The good old qual comes to rescue your digital spend!. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/the-good-old-qual-comes-to-rescue-your-digital-spend--9489
Syed, A. (2018a, November 11). The good old qual comes to rescue your digital spend!. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/the-good-old-qual-comes-to-rescue-your-digital-spend-
Marron and Mooney (2018a, November 11). A picture paints a thousand words. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/a-picture-paints-a-thousand-words
Geoghegan, A. (2018a, September 23). Positive gender portrayal in advertising . ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/positive-gender-portrayal-in-advertising--9389
Geoghegan, A. (2018a, September 23). Positive gender portrayal in advertising . ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/positive-gender-portrayal-in-advertising-
Gómez and Fernández (2018a, September 23). Country branding. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/country-branding
Smaluhn and Gordo (2018a, September 23). A game changer in understanding toy purchasers. ANA - ESOMAR. Retrieved September 26, 2024, from
https://ana.esomar.org/documents/a-game-changer-in-understanding-toy-purchasers