Being creative with creativity

Date of publication: September 1, 1997


This paper describes research that was conducted to inform the development of an interactive CD-ROM product designed to enhance the mathematical skills of eight to twelve year old children in a user environment that combines computerized gameplay with traditional storytelling elements and devices. The results are based on a highly customized, iterative research model which enabled product developers to observe users’ responses to both isolated product components and their integration in the overall product design.

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