Abstract:
All surveys inherently contain a potentially deadly flaw - the act of completing a survey does not mimic the true consumer decision-making process. The use of 3D animation helps to mitigate this limitation, giving respondents a more realistic decision-making context. The speakers compare a traditional choice-based conjoint approach with a 3D animation conjoint approach, presenting results from an empirical study. The 3D animation interface is demonstrated. The presentation concludes with a discussion of the utilization of virtual reality environments for almost all future research tasks.
This could also be of interest:
Research Papers
The effect of the realism of product representations on the validity of consumer evaluations
Catalogue: ESOMAR Congress 1994: Success Through Adaptation
Authors: Roland F. Ortt, Gerard Loosschilder
 
September 1, 1994
Research Papers
Progress in advertising research
Catalogue: AMA/ESOMAR Conference 1981: From Advertising To Communication Research
Author: Tony Twyman
 
June 15, 1981
Research Papers
The technological fix in qualitative research
Catalogue: Seminar 1995: Looking Through The Kaleidoscope
Authors: Lesley Thompson, Richard Pike
 
December 1, 1995
